An exploration of real-time photogrammetry as a medium to document reality in the VR/AR/XR era.
Slices of street life, captured with 360 cameras in only a couple of seconds, and brought to life by a proprietary Unity shader in real time, specifically created to render point clouds in a cinematic and immersive way.
- Staff Pick on Vimeo
- Prix I.A. du Jury étudiant, du Pôle Image d’Angoulême Courant3D Festival, France
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