Through the Night, Between the Atoms
An exploration of places, images, and sounds, deconstructing reality to find its emptiness. The photogrammetry datasets evolving and changing, creating abstract images using audio field recordings and real time collisions of points.
Location: Tokyo
Tech: 3D data sets from 360 video recordings. Real-time rendering in Unity with a proprietary shader originally developed for the Future Cities interactive installations.
Audio field recording and point collision generating the soundscape.
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